Tuesday, October 30, 2018

Henry Leardi lighthouse print

Henry Leardi Lighthouse print

Birds Eye: The angle of what a birds view
POD(Principles Of Design) - This Image contains Horizontal Lines, Patterns, Formal Balance

Medium Shot - The camera angle of the top half of an object
Principles Of Design - Contrast, Emphasis, Diagonal Lines

Extreme Close Up Shot - The "Head" of an object ( which is the lighthouse)
POD - Vertical Lines, Horizontal Lines, Diagonal Lines

Eye Level Shot - The Camera Angle of the "Eye Level" of the object
POD - Diagonal Lines, Emphasis, Informal Balance

Long Shot - The Camera angle of the whole object
POD - Unity, Rhythm, Diagonal Lines, Formal Balance

Close Up Shot - Its really in the name it's just a close up shot of an object
POD - Informal Balance

Over The Shoulder - The Camera angle of being "over the shoulder" of the object
POD - Diagonal Lines, Horizontal Lines, Emphasis, Informal Balance


POV - The Camera Angle of being ''in the object'' and looking out
POD - Variety, Pattern, Informal Balance

Worm's Eye - Looking up to the object as of being a worm looking up
POD - Texture, Empasis, Pattern, Formal Balance

Michael Karr


Sunday, October 28, 2018

Birds Eye View-  A shot from above the object
The principal of design used here was Space.
the image spaces out things and makes you really try to
figure out what the image is trying to show.


 Over Shoulder Shot- A shot looking past an object
The principal of design used here is Balance. It starts out with
a big shape and then the light shining on the small hill in
the distance makes you start to look farther off in the image.



Extreme Close Up-  A shot very close to an object 
The principal of design used here was Proximity.  This gives you a
sense of a place to focus on and lets your eyes wander after you look
at the main point.

Worms eye Shot- A shot looking up at an object
The principal of design used here was proximity. the image gives
you a main focus point with the dark sky and rain in the background.

Close Up- A shot fairly close to an object
The principal of designed used here was Balance. With the big object
up close, it makes it seem that the ocean goes on for a good distance and
then eventually fades off into the distance.


Eye Level Shot- A shot looking straight on an object
The principal of design used here was Proximity. It shows that
the main focus point is the lighthouse and kind of
lines up with all of the water and land in the background.

POV Shot- A shot pointing in the direction the object is looking
The principal used in this image is Alignment. The top
of the hill point lines up with the top of the lighthouse.





Medium Shot- A shot of an object from a semi close area away

The principal of design used was Repetition. You find yourself jumping from each shape to another that looks alike.

Long Shot- A shot of an object that is far away
The principal used was Alignment. The way the different shapes sit
make for an illusion that they are perfectly aligned.

Wednesday, October 24, 2018

Henry Leardi sculpting quick start


                         
                         My Rendered image of my sculpture 
My unrendered sculpture

RB Lighthouse from 9 Angles

Long Shot

Rhythm- the mountains make you bounce from one to the next.

Establishing shot

Texture- The light has a texture on it.

Extreme Close Up Shot

Curved Lines- The curved lines make the lighthouse stand out.

Medium Shot

Unity- Colors are very similar.

Close Up Shot

Diagonal Lines- Point to the lighthouse.

Bird's Eye Shot

Proportion- Makes it seem out of proportion.

Worm's Eye Shot

Curved Lines- Brings your attention to the lighthouse.

Point of View Shot

Variety- Different colors and different shapes.

Over The Shoulder Shot

Leading Lines- Line leads to the lighthouse.

Eye Level Shot

Diagonal Lines- Lines point to lighthouse.

My 3D printed lighthouse

Winnie Zhu 3D Lighthouse Print


Saturday, October 20, 2018



BeachDayz
Long Shot- The Camera Angle of a whole object


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Medium Shot- The Camera Angle of half of the object

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Eye Level Shot- The Angle of being at the level of the eye 

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Close-Up Shot- It is the angle of being close to the object

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Birds Eye View- Being at an angle of a bird's view
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Worms Eye- Being at the angle of a worm's view towards an object
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Extreme Close Up Shot- The angle of being extremely close to an object
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Point Of View Shot- The angle of being "inside" of the object
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Over The Shoulder Shot- The angle of being over the shoulder of an object



History of Animation

One of my favorite aspects about the history of Animation is how CGI was first implemented in films. The first use of 2D CGI was first used ...